Call of Duty: Vanguard first impressions on multiplayer, campaign, loadouts and more
Millions of people buy “Call of Duty” for the seemingly endless loop of multiplayer matches, so keeping the feeling fresh is a necessity. Sledgehammer, the studio behind “Vanguard,” accomplishes this in a few different ways. First, it introduces a new feature called combat pacing, three options that allow you to adjust the player count on any given map. Select “Tactical,” the slowest pace, to limit the number of people on a map, and you’ll get a methodical match that prioritizes positioning. Try “Blitz,” the fastest pace, to pack the map with players for an all-out frenzy. Between that pacing feature and the number of game modes available in Vanguard’s multiplayer lobby, even two matches on the same map play differently.